Latest Comments

In response to: How to use the RTE V
Adam Piskorski [Visitor]
How do you use RTE in multiplayer mode (if you can)?


In response to: RTE Capture Manual
jonas [Member]
Can you send me your %APPDATA%\RTE Capture\Options.ini and Profile.xml?


In response to: Changelog 09/10/2010
jonas [Member]
Du hast CBA nicht installiert.
Und benutze bitte JayArmA2Lib
Und benutze bitte JayArmA2Lib


In response to: RTE Capture Manual
egg651 [Visitor]
Whenever I try and create a profile the program just becomes unresponsive. A shame, this looked cool. (Running Win 7 Ultimate 54 Bit, ATI Radeon 4870, Intel Q6600)
Any help would be appreciated!
Any help would be appreciated!


In response to: Changelog 09/10/2010
tartar [Visitor]
Hy habe volgendes problem usw. habe Arma 2 und Arma OA 1.57 instaliert usw. wenn icgh jetzt RTEditor instaliere und starten will kommt volgende fehler meldung
Addon`ION_RTEV `requires `CBA_main
wenn ich dann im RTEditor bin mit ESC kommt wider fehler meldung das ich nicht mit RTEditor verbunden bin und neustarten soll.Ich kann zwar im RTE sachen platziern usw. aber da er nicht verbunden ist nichts exportieren das ist bei RTEeditor version 1.55 und 1.56 so
Addon`ION_RTEV `requires `CBA_main
wenn ich dann im RTEditor bin mit ESC kommt wider fehler meldung das ich nicht mit RTEditor verbunden bin und neustarten soll.Ich kann zwar im RTE sachen platziern usw. aber da er nicht verbunden ist nichts exportieren das ist bei RTEeditor version 1.55 und 1.56 so


In response to: Changelog 09/10/2010
jonas [Member]
Funktioniert hier.
Ich kann mehrmals den RTE öffnen. Auch nach erneuter Vorschau.
Ich kann mehrmals den RTE öffnen. Auch nach erneuter Vorschau.


In response to: Changelog 09/10/2010
tartar [Visitor]
Allso ich kann einemal starten kann auch platzieren abewr wenn ich auf vorschau gehe und dann den rte nochmal was versetzten will oder ähnliches stürtzt es ab und nix geht mehr seit 1.56 ist das so die 1.55 geht ohne probleme ???


In response to: RTE Capture Manual
jonas [Member]
You should use JayArmA2Lib.
View this post at BIF for a short howto:
http://forums.bistudio.com/showpost.php?p=1799060&postcount=171
View this post at BIF for a short howto:
http://forums.bistudio.com/showpost.php?p=1799060&postcount=171


In response to: RTE Capture Manual
STR [Visitor]
Never mind the previous problem, I created a profile. But then I came to the same problem the others are experiencing. I cannot export cause the monitor status is Inactive.


In response to: RTE Capture Manual
STR [Visitor]
I have Arma2 Combined Ops, with @CBA. After installing RTE, and running Arma from it, I get the following message: Addon Extended Event Handlers requires Alice2 Module, which means that its aint loading my @CBA. Also If it aint loading CBA it aint loading the other mods either.
I´ve installed RTEditor via mod folders and ran through -mod, but then I cannot export anything, since the Arma2 wasnt loaded via RTE Capture launch feature.
Is there a work around, a launch config file where I can also load in other @Mods?
I´ve installed RTEditor via mod folders and ran through -mod, but then I cannot export anything, since the Arma2 wasnt loaded via RTE Capture launch feature.
Is there a work around, a launch config file where I can also load in other @Mods?


In response to: Changelog 09/10/2010
jonas [Member]
Was funktioniert denn nicht?
Bei mir komme ich in den RTE und kann auch Einheiten platzieren.
Funktioniert mit 1.55 und Build 75666
Bei mir komme ich in den RTE und kann auch Einheiten platzieren.
Funktioniert mit 1.55 und Build 75666


In response to: Changelog 09/10/2010
tartar [Visitor]
Hy
Habe mal eine frage , seit Patch 1.55 für Arma 2 OA rausgekommen ist kann ich mit dem RTE 1.56 nicht mehr editieren nix geht mehr .Hast du eine ahnung was es sein kann .Mit der 1.54 ging alles noch ?
gruß
tartar
Habe mal eine frage , seit Patch 1.55 für Arma 2 OA rausgekommen ist kann ich mit dem RTE 1.56 nicht mehr editieren nix geht mehr .Hast du eine ahnung was es sein kann .Mit der 1.54 ging alles noch ?
gruß
tartar


In response to: New to ArmA 2: FSM - Scripted FSM by xeno
Xeno [Visitor]
Sorry, aber ich bin schon in ein solches Projekt involviert :)
Siehe Link.
Xeno
Siehe Link.
Xeno


In response to: New to ArmA 2: FSM - Scripted FSM by xeno
Bulldog Six [Visitor]
Hallo Xeno!
Ich bin Mitglied der gibthis.com-community und wir planen ein realitätsnahes Mod für ArmA 2 zu entwickeln und suchen dafür noch Scripter.
Hättest Du Interesse an einem solchen Projekt mitzuwirken?
Wir würden uns über eine kurze Stellungnahme von Dir zu diesem Thema sehr freuen!
Mit freundlichen Grüßen,
Bulldog Six
Ich bin Mitglied der gibthis.com-community und wir planen ein realitätsnahes Mod für ArmA 2 zu entwickeln und suchen dafür noch Scripter.
Hättest Du Interesse an einem solchen Projekt mitzuwirken?
Wir würden uns über eine kurze Stellungnahme von Dir zu diesem Thema sehr freuen!
Mit freundlichen Grüßen,
Bulldog Six


In response to: Changelog 09/10/2010
jonas [Member]
Those blur only occurred when I was opening the RTE to fast. But this is not possible more with the last update.
Does it happen all the time?
Does it happens too if you run it from a trigger?
>> [] spawn ION_RTE_pStartRTE
Does it happen all the time?
Does it happens too if you run it from a trigger?
>> [] spawn ION_RTE_pStartRTE


In response to: Changelog 09/10/2010
lionel [Visitor]
Hello,
I post on your site because since the update I have big problem.
When I set off RTE image become very blurry. I put a link to show you.
Then level backups of project rd, when I save the work and that I reload, there is only 1 man on and the rest is gone: (
you have an idea?
thank you in advance for your help.
lionel
Url scrren RTE blurr: http://img192.imageshack.us/img192/7338/rteblur.jpg
I post on your site because since the update I have big problem.
When I set off RTE image become very blurry. I put a link to show you.
Then level backups of project rd, when I save the work and that I reload, there is only 1 man on and the rest is gone: (
you have an idea?
thank you in advance for your help.
lionel
Url scrren RTE blurr: http://img192.imageshack.us/img192/7338/rteblur.jpg


In response to: Changelog 18/09/2010
jonas [Member]
That problem can be caused by missing write rights.
From Windows Vista up, programs aren't allowed to write in the program files.
But that's a place for addons and RTE Capture tries it.
To avoid this problem tell RTE Capture a place where it can write, then manual copy the files into the a2 folder.
From Windows Vista up, programs aren't allowed to write in the program files.
But that's a place for addons and RTE Capture tries it.
To avoid this problem tell RTE Capture a place where it can write, then manual copy the files into the a2 folder.


In response to: Changelog 18/09/2010
Lionel [Visitor]
Jonas thank you pout your answer.
I have followed you're advice (use v5 online installer) I have no error but I still do not have the addon @ RTEditor in:
C: \ Program Files (x86) \ Steam \ SteamApps \ common \ ArmA 2
The addon JayArma2lib & CBA are checked and added to the shortcut in the profile no worries on that side either.
I added the folder @ RTEditor myself but as it is empty, the prog does not see it.
Sorry I'm new to all these questions.
thank you in advance
I have followed you're advice (use v5 online installer) I have no error but I still do not have the addon @ RTEditor in:
C: \ Program Files (x86) \ Steam \ SteamApps \ common \ ArmA 2
The addon JayArma2lib & CBA are checked and added to the shortcut in the profile no worries on that side either.
I added the folder @ RTEditor myself but as it is empty, the prog does not see it.
Sorry I'm new to all these questions.
thank you in advance


In response to: Changelog 18/09/2010
Knight Rider [Visitor]
Here is how I got it to work again:
- I have jayArma2Lib installed
- In RTE Capture my profile points to arma2oa.exe and I have jayArma2Lib in the command line of course but I also have RTE Capture DLL active
- I start the game via RTE Capture
- In game start RTE which takes a couple of seconds to load. The status is not connected untill you are in RTE
- Then via projects I can save and load again
More info incl.i0n0s comments: http://forums.bistudio.com/showthread.php?p=1759321&posted=1#post1759321
- I have jayArma2Lib installed
- In RTE Capture my profile points to arma2oa.exe and I have jayArma2Lib in the command line of course but I also have RTE Capture DLL active
- I start the game via RTE Capture
- In game start RTE which takes a couple of seconds to load. The status is not connected untill you are in RTE
- Then via projects I can save and load again
More info incl.i0n0s comments: http://forums.bistudio.com/showthread.php?p=1759321&posted=1#post1759321


In response to: Changelog 18/09/2010
jonas [Member]
Export is currently broken.
This happens since the module wasn't reworked but the rest has changed.
It is easy to release a version which fixed module where you can save the xml-file, but you won't have any visual of the file.
This happens since the module wasn't reworked but the rest has changed.
It is easy to release a version which fixed module where you can save the xml-file, but you won't have any visual of the file.


In response to: Changelog 18/09/2010
Steffen [Visitor]
Glad you took the time to update RTECapture once more,
unfortunatelly, this release breaks the program for me. I cannot export anything when running RTECapture, and ArmA2: Combined Operations. The program is connected, though (through JayArma2Lib). I run CBA, of course.
Additionally, when I load a XML file and switch from the tree view (looking perfectly normal) to the SQF tab, the result is scrambled, very short and makes no sense anymore.
unfortunatelly, this release breaks the program for me. I cannot export anything when running RTECapture, and ArmA2: Combined Operations. The program is connected, though (through JayArma2Lib). I run CBA, of course.
Additionally, when I load a XML file and switch from the tree view (looking perfectly normal) to the SQF tab, the result is scrambled, very short and makes no sense anymore.


In response to: Changelog 18/09/2010
jonas [Member]
@Mast: This allows a work-around for it.
@Lionel: You need to install CBA since it is the replacement for XEH.
@Lionel: You need to install CBA since it is the replacement for XEH.


In response to: Changelog 18/09/2010
Lionel [Visitor]
Hello,
I contact you because I've installed your tool, except that I have some worries.
I installed the V5 online, set up my file @ RTEditor in"C:\Program Files (x86)\Steam\SteamApps\common\arma 2\@RTEditor", installed Extented_EventHandlers & jayarma2lib, created the profile Arma2, but when I run it it asks me "Extented_EventHandlers wants version 1.8 of the application"
Help me please.
Sorry i use google translator.
I contact you because I've installed your tool, except that I have some worries.
I installed the V5 online, set up my file @ RTEditor in"C:\Program Files (x86)\Steam\SteamApps\common\arma 2\@RTEditor", installed Extented_EventHandlers & jayarma2lib, created the profile Arma2, but when I run it it asks me "Extented_EventHandlers wants version 1.8 of the application"
Help me please.
Sorry i use google translator.


In response to: Changelog 18/09/2010
Mast [Visitor]
I want to use RTE Capture with Operation Arrowhead/Combined Operations but it doesn't work. In RTE Capture setup, I see "arma2.exe" but when I try to change it to "arma2oa.exe", I get a error message. Is there a fix in the works?


In response to: New to ArmA 2: FSM - A sample
zonker [Visitor]
These are very helpful and informative articles. I have a much better understanding of how and when an FSM might come in handy. Thank you!


In response to: RTE Capture Manual
Rex [Visitor]
I followed your instructions after these fellows described their problem. To no avail. Yes, the RTE capture box was checked.
I am trying to run ArmaII and have the path correct etc.
The potential of this project is great if only we could save our work. Is there a fix??
I am trying to run ArmaII and have the path correct etc.
The potential of this project is great if only we could save our work. Is there a fix??


In response to: On the horizon
Nguyen Giap [Visitor]
yes i do agree RTEcapture is the fastest way to launch arma2 when we compare with six updater and for me an avid user of RTE its a great tool to load/save my ideas keep up the good work jonas
regards N.G
regards N.G


In response to: New to ArmA 2 (1.05): Addons in 'My Documents'
Crowe [Visitor]
With -profiles option you get an error each time you access a squad.xml with a squadlogo in Multiplayer.


In response to: CSVtoXML
mikero [Visitor]
unless i misunderstood, the @ $ issue is irrelevent. @ is used only in script, and the engine looks for it's $ equivalent in the csv


In response to: CSVtoXML
MCPXXL [Visitor]
Hi Jonas
On Windows 7 the tool just close without a comment and on xp i get an error and will be asked to send it to microsoft.
Any idea ?
On Windows 7 the tool just close without a comment and on xp i get an error and will be asked to send it to microsoft.
Any idea ?


In response to: CSVtoXML
jonas [Member]
Probably yes, but I haven't tested it.


In response to: CSVtoXML
Chris [Visitor]
Thank you very much for the above information! Very helpful, just one thing that confuses me a little. Can you add includes (ex. #include "someNameOfDocument.sqf") to an xml file? Thanks again!


In response to: The three ways to execute a script
zonker [Visitor]
You state the following:
/************************************/
The last script value is _out, so if someone someone will call KRON_StrUpper, it will return _out:
1.
_lower = ["AbCdEfG"] call KRON_StrUpper;
_lower will contain "abcdefg".
/************************************/
Am I misunderstanding the code in the "KRON_StrUpper" function? I'd expect to get "ABCDEFG" as a return value...?!
/************************************/
The last script value is _out, so if someone someone will call KRON_StrUpper, it will return _out:
1.
_lower = ["AbCdEfG"] call KRON_StrUpper;
_lower will contain "abcdefg".
/************************************/
Am I misunderstanding the code in the "KRON_StrUpper" function? I'd expect to get "ABCDEFG" as a return value...?!


In response to: New to ArmA 2 (1.05): Addons in 'My Documents'
Killswitch [Visitor]
A twist on this is if you've used the -profile=... startup parameter when launching ArmA 2. In that case, -mod=DoesntExist will cause ArmA II to look for addons in the folder Users\%USERNAME%\DoesntExist\addons below the indicated -profile path. (%USERNAME% is the name of your Windows user)
Example: let's say your Windows username is "johndoe" and you launch ArmA II with
"-profile=D:\Games\ArmA 2" -mod=DoesntExist
This will make ArmA II look for addons in
D:\Games\ArmA 2\Users\johndoe\DoesntExist\addons
Example: let's say your Windows username is "johndoe" and you launch ArmA II with
"-profile=D:\Games\ArmA 2" -mod=DoesntExist
This will make ArmA II look for addons in
D:\Games\ArmA 2\Users\johndoe\DoesntExist\addons


In response to: New to ArmA 2: FSM - Scripted FSM by xeno
jonas [Member]
I think that such tutorials exists about the SQF format.
But if none exists, I may write one.
But if none exists, I may write one.


In response to: New to ArmA 2: FSM - Scripted FSM by xeno
aGeneral [Visitor]
Excellent tutorial - I had no idea about FSM, thank you for this thorough explanation. Will you or have you done the same for the .SQF file format?

![Sir Fragalot [6thSense] Sir Fragalot [6thSense]](../../i0.wp.com/rte.jonasscholz.de/blog/rsc/img/default_avatar.jpg?gravatar_id=f8cb51a67347c5436e1adb3f2a8cd122&size=64&default=http%3A%2F%2Frte.jonasscholz.de%2Fblog%2Frsc%2Fimg%2Fdefault_avatar.jpg)
In response to: RTE Multiplayer Usage
Sir Fragalot [6thSense] [Visitor]
Oh sorry never mind my post found the solution by coincidence.
I totally love RTE
http://www.youtube.com/watch?v=lyo5Z3TGwJc&feature=related
I totally love RTE
http://www.youtube.com/watch?v=lyo5Z3TGwJc&feature=related

![Sir Fragalot [6thSense] Sir Fragalot [6thSense]](../../i0.wp.com/rte.jonasscholz.de/blog/rsc/img/default_avatar.jpg?gravatar_id=f8cb51a67347c5436e1adb3f2a8cd122&size=64&default=http%3A%2F%2Frte.jonasscholz.de%2Fblog%2Frsc%2Fimg%2Fdefault_avatar.jpg)
In response to: RTE Multiplayer Usage
Sir Fragalot [6thSense] [Visitor]
one question regarding the use of RTE in multiplayer,
we on 6thSense are using a mission-generator. But to place specific units or objects we are using the rte. So my question is how can i re-import stuff in order to shorten the preparation time or enable a re-playable mission.
In Arma 1 you had to have Armalib afaik. Is it even possible in ArmA2?
If somebody has an answer, please let me know
we on 6thSense are using a mission-generator. But to place specific units or objects we are using the rte. So my question is how can i re-import stuff in order to shorten the preparation time or enable a re-playable mission.
In Arma 1 you had to have Armalib afaik. Is it even possible in ArmA2?
If somebody has an answer, please let me know


In response to: RTE Capture Manual
jonas [Member]
If you're talking about Armed Assault, simple use ArmAlib and keep RTE Capture in the background.
If you use ArmA 2 you need to be more descriptive about your problem.
If you use ArmA 2 you need to be more descriptive about your problem.


In response to: RTE Capture Manual
coolkid [Visitor]
when i try to get arma up it says its not there ive tried everthing i cant get to run it


In response to: New to ArmA 2: FSM - A sample
jonas [Member]
Fixed the links


In response to: New to ArmA 2: FSM - A sample
kju [Visitor]
If you try to view the pictures in full size, the file cannot be found. :(


In response to: New to ArmA 2: FSM - An introduction
jonas [Member]
WIP ;)


In response to: New to ArmA 2: FSM - An introduction
kju [Visitor]
Bravo!
Your style is easy to understand and good to read. Great!
What is missing a bit is more details about the possibilities and benefits of FSM and its visual editor.
Maybe a good topic for a follow-up. :)
Your style is easy to understand and good to read. Great!
What is missing a bit is more details about the possibilities and benefits of FSM and its visual editor.
Maybe a good topic for a follow-up. :)


In response to: RTE Capture Manual
jonas [Member]
Can confirm this. That way seems to be buggy.
To check if RTE has found RTE Capture:
On the top right in RTE will be a "projects" button. If this one is missing, then there is no connection to RTE Capture.
RTE has to be closed when you activate monitoring.
But since activate monitoring doesn't work at the moment:
Create a profile inside RTE Capture (Options->Profile). Make sure that "Use RTE Capture DLL" is checked.
Then use this profile to run ArmA. RTE Capture will then try to establish the connection itself.
To check if RTE has found RTE Capture:
On the top right in RTE will be a "projects" button. If this one is missing, then there is no connection to RTE Capture.
RTE has to be closed when you activate monitoring.
But since activate monitoring doesn't work at the moment:
Create a profile inside RTE Capture (Options->Profile). Make sure that "Use RTE Capture DLL" is checked.
Then use this profile to run ArmA. RTE Capture will then try to establish the connection itself.


In response to: RTE Capture Manual
Ryan [Visitor]
Same problem with saving.


In response to: RTE Capture Manual
Michael [Visitor]
I am getting frustrated over quite a simple thing...How do I simply save my mission? I have RTE Capture open. I activate monitoring. I go back into Arma 2, and export it, but in Arma2 it just says "RTE Capture not open" or something.
-Michael
-Michael


In response to: ArmA Script Recoded
kju [Visitor]
Great effort and so useful!

