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How to use the RTE V

Permalink 01/22/11 15:29, by jonas, Categories: RTE

Some notes on the beginning:

  • Be aware that the use of the character '|' is not allowed and '||' has to get replaced by 'or'.
  • Clicking and holding down the mouse button will now get referred to as 'clicking'.
  • When no mouse button is mentioned, it automaticly refers to the left mouse button.
  • As an alternative to left-clicking on an object, you can use the "alt" key.
  • The RTE can't know which side should be enemy to which side, so make sure that either all sides are already placed on the map or you made them enemys manually.

Open a map in the editor and place a player, then preview the map. In preview press ESC to enter the pause menu. Then choose "RealTimeEditor" to start the editor.

Please note, that the RTE is only available in single player.

In the editor you can navigate using WASD. The camera rotates using X & C. The camera angle can be changed by pressing Q & Z, to zoom in use E & D or the mouse wheel. Additionally you can right click and move the mouse to move around. When pressing shift while moving the camera, the movement will be slower. Using ctrl will increase the speed of the movement.

You can switch to a first person camera by pressing H. WASD moves the camera in the view direction. To look left and right use X & C. To look up and down use Q & Z. By pressing E you can switch the behaviour of Q & Z which changes the height of the camera.

All keys are customicable in the options menu (F10).

At the start of the editor you are in unit-mode. Available modes are unit-, weapon-, group-, trigger-, waypoint- and marker-mode. To switch between the modes, click on the corresponding button or use F1 to F6. Independent of these modes you can select objects by clicking on the object, or by click and holding to select all objects within a rectangle. As an alternative you can select them in the object tree. Use this procedure in combination with shift or ctrl to add or remove the object(s) from the selected objects.

You are able to save selected objects or a location using ctrl + 1 through 0. To reselect the objects or to move to one of the available location(s), press 1 trough 0. When using shift the objects will get added to the current selection.

Please note that those selection will get lost after rewinding.

To delete units, select them and press delete.


Double click on the ground while in unit-mode to create a unit. The dialog behaves like the ArmA mission editor dialog.

With clicking on a selected object while pressing down shift and moving the mouse, you change the angle of all selected objects. The same procedure and ctrl changes the height of the selected objects.

In weapon-mode you are able to place weapons. The behaviour is the same as unit-mode.


Double click on the ground while in group-mode to create a predefined group. Then select the group like in ArmA Editor.

When clicking on a selected unit while pressing shift, you enter the regroup-mode. The selected units will join the group of the unit when you release the mouse. When releasing the mouse on ground and not on a unit, the units will join grpNull, therefore create a new group.


Double click on the ground while in trigger-mode to create a trigger. Then select the properties of the trigger like in ArmA Editor.

The rest of the handling is exactly like in unit-mode.


Double click on the ground while in waypoint-mode to create a waypoint. Then select the waypoint of the trigger like in ArmA Editor. If the selected objects are of one group, then the waypoint will get added to that group otherwise, it is a standalone waypoint.

To connect a waypoint to an object, a group to a waypoint or a waypoint to a waypoint, just drag a line from one to the other by pressing shift. If you connect a group with a waypoint, the group will get the waypoint as their current waypoint. If you connect a waypoint to an object, the waypoint is refering to that object. For example a "Get in" waypoint refers to an object, so that the group knows in which vehicle they should get in.

To copy a waypoint, click on the waypoint while pressing ctrl, then release the mouse on the point where you like to have the copy.


To synchronize a waypoint with a trigger or a trigger with a trigger, select the object, hold down shift and select the second object.


Double click on the ground while in marker-mode to create a marker. Then select the properties of the marker like in ArmA Editor.

The rest of the handling is the same as unit-mode.



The numpad can be used for fine positioning. Select some objects, then use 4, 6, 8 & 2 on the numpad to move the objects around. When you press shift and use 4 or 6 the objects will get rotated. Using ctrl and 8 & 2 will raise the selected objects.

The Power of alt:

There is also a note to alt in the beginning, but the alt key can be really powerful and helpful and so it deserves an own section. The alt key is an alternative to left-clicking on an object says the note.

But what does this mean in the RTE?

Select some objects, press and hold alt, then move the mouse. The selected objects will start moving depending on the mouse movement, just like the normal move. But since it don't require a click onto the object, it works with units within houses or other objects too.

This also works in combination with shift or ctrl.

1 comment

Comment from: Adam Piskorski [Visitor] Email
Adam PiskorskiHow do you use RTE in multiplayer mode (if you can)?
03/19/11 @ 18:38