if ((Player getVariable "SpareTime") > 0) then {...

Changelog 10/01/2011

Permalink 01/10/11 01:10, by jonas, Categories: RTE Changelog
RTE Capture:1.59
ArmA II
ION_RTE:533
ION_RTE_Dta:532
Armed Assault
ION_RTE:523
ION_RTE_Dta:523

RTE Capture:
Updater for ION_RTE.pbo and ION_RTE_Dta.pbo works again.


When merging into SQM, only one setPos will get added to the units init line.


Added support for my folder\\ArmA 2 as mod folder.
Please use it as new default folder for the @RTE folder to prevent problems with UAC.




Changelog 09/10/2010

Permalink 10/09/10 01:09, by jonas, Categories: RTE Changelog
RTE Capture:1.56
ArmA II
ION_RTE:533
ION_RTE_Dta:532
Armed Assault
ION_RTE:523
ION_RTE_Dta:523

RTE Capture:
Fixed bug with exporting.
Export should work again.

ArmA II:
Fixed minor error message when opening the marker dialogue.

9 comments »

Changelog 18/09/2010

Permalink 09/18/10 02:44, by jonas, Categories: RTE Changelog
RTE Capture:1.55
ArmA II
ION_RTE:532
ION_RTE_Dta:532
Armed Assault
ION_RTE:523
ION_RTE_Dta:523

RTE Capture:
Partially cleaned up the source code.
Added support for JayArmA2Lib

ArmA II:
Added support for JayArmA2Lib

8 comments »

New to ArmA 2 (1.05): Addons in 'My Documents'

Permalink 12/23/09 14:33, by jonas, Categories: ArmA

With 1.05 BIS added a new feature to ArmA 2: The possibility to load addons out of the 'My Documents'\ArmA 2 folder.

What's the advantage?

The advantage of that folder is very simple: Every program can now install/update addons, even without administrator rights. So updater like Six Updater won't need admin rights if they use that folder.

Full story »

2 comments »

Changelog 08/11/2009

Permalink 11/08/09 02:48, by jonas, Categories: RTE Changelog
RTE Capture:1.54
ArmA II
ION_RTE:528
ION_RTE_Dta:528
Armed Assault
ION_RTE:523
ION_RTE_Dta:523

ArmA II:
Created units, while RTE is not open, are not invincible any more.


Using \""Enter\"" could cause to close the RTE. This is fixed.


The 2D map is usable again. The mouseToWorld calculation was wrong.


Armed Assault:
Created units, while RTE is not open, are not invincible any more.

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