Archives for: September 2009
The three ways to execute a script
ArmA (II) has three ways to execute a script:
exec(VM), spawn and call.
execVM is the direct method. It takes a path to a file as parameter and loads and execute this file. It returns a script handle which can be used to terminate the script or che… more »
Changelog 26/09/2009
RTE Capture:1.53
ArmA II
ION_RTE:514
ION_RTE_Dta:514
Armed Assault
ION_RTE:508
ION_RTE_Dta:441
ArmA II:Fixed missing texture when placing a waypoint.
Increased performance when having multiple units. more »
The "3ms-break" - Addition
In this addition I want to hint for an improvement or better: fault correction of the previous blog entry.A fault?Yes, I'm surprised too, only one :)) more »
New to ArmA 2: The "3ms-break"
BI implemented a new "feature" in ArmA 2. This feature is not noticeable for normal people, but mostly for developer.So what's about the feature?Scripts will get paused if it takes to much cpu time. This allows other scripts to run. On the next f… more »
Changelog 20/09/2009
RTE Capture:1.53
ArmA II
ION_RTE:505
ION_RTE_Dta:483
Armed Assault
ION_RTE:508
ION_RTE_Dta:441
RTE Capture:Export of synchronised triggers works without loosing the synchronisation.
Merging waypoints into mission.sq… more »
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