if ((Player getVariable "SpareTime") > 0) then {...

Category: ArmA

ArmA Script Recoded

Permalink 10/12/09 01:18, by jonas, Categories: ArmA
ArmA Script is a plugin for Notepad++ which adds support for SQF. Its supports highlighting of local or global variable, functions and more. It adds folding, including folding of arrays. But it didn't support the new commands of ArmA II and since the… more »
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New to ArmA 2: elseif

Permalink 10/06/09 17:43, by jonas, Categories: ArmA
elseif? We already have else if! More or less. We have else { if ... } which is different. Let's look at an example: if (Area1Clear) then { Convoi_Next_Waypoint = Area1; } else { if (Area2Clear) then { Convoi_Next_Waypoint = Area2; } else… more »
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New to ArmA 2: Threads

Permalink 10/02/09 04:46, by jonas, Categories: ArmA
Threads in ArmA II? Yeah!Yeah... I guess it is more an accident. It's an effect of the 3ms break. The engine has an internal FIFO stack (first in - first out) where all the scripts started with spawn, execVM and FSM are listed. When a script takes mo… more »
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The three ways to execute a script

Permalink 09/28/09 06:32, by jonas, Categories: ArmA
ArmA (II) has three ways to execute a script: exec(VM), spawn and call. execVM is the direct method. It takes a path to a file as parameter and loads and execute this file. It returns a script handle which can be used to terminate the script or che… more »
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The "3ms-break" - Addition

Permalink 09/25/09 05:30, by jonas, Categories: ArmA
In this addition I want to hint for an improvement or better: fault correction of the previous blog entry.A fault?Yes, I'm surprised too, only one :)) more »
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