if ((Player getVariable "SpareTime") > 0) then {...

New to ArmA 2 (1.05): Addons in 'My Documents'

Permalink 12/23/09 14:33, by jonas, Categories: ArmA

With 1.05 BIS added a new feature to ArmA 2: The possibility to load addons out of the 'My Documents'\ArmA 2 folder.

What's the advantage?

The advantage of that folder is very simple: Every program can now install/update addons, even without administrator rights. So updater like Six Updater won't need admin rights if they use that folder.

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Changelog 08/11/2009

Permalink 11/08/09 02:48, by jonas, Categories: RTE Changelog
RTE Capture:1.54
ArmA II
ION_RTE:528
ION_RTE_Dta:528
Armed Assault
ION_RTE:523
ION_RTE_Dta:523

ArmA II:
Created units, while RTE is not open, are not invincible any more.


Using \""Enter\"" could cause to close the RTE. This is fixed.


The 2D map is usable again. The mouseToWorld calculation was wrong.


Armed Assault:
Created units, while RTE is not open, are not invincible any more.

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New to ArmA 2: FSM - A sample

Permalink 11/05/09 22:53, by jonas, Categories: ArmA

Let's create the civilian script we've talked before.
The civilian should stand idle until the player starts aiming at him, then he will raise his hands and surrender. But only as long as the player aims.

We basically need 2 states: One where he idles, one where he surrenders. The final FSM will have some more, but more on this later.

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Attachments:

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New to ArmA 2: FSM - Scripted FSM by xeno

Permalink 11/03/09 07:49, by jonas, Categories: ArmA

So what is a scripted FSM ?

A scripted FSM is simply spoken a replacement for a (SQF) script. The benefits are (from my experience) that the conditions (not the states) of a scripted FSM don't fall under the time limit per frame that normal SQF scripts can suffer from (see ArmA:_Editing#Scripting for an explanation of time limits for scripts in A2).

It may also be an easier way to design scripts as you have a WYSIWYG editor (FSM Editor from BI) to place conditions (diamonds) and states (squares) and link them together.

How to setup a scripted FSM in the FSM Editor

After you have started the FSM Editor you'll see an almost blank white page with a red dot in the middle (this is the initial Start state).

Now open the FsmAttributes -> Fsm name menu.

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Changelog 02/11/2009

Permalink 11/02/09 11:52, by jonas, Categories: RTE Changelog
RTE Capture:1.54
ArmA II
ION_RTE:519
ION_RTE_Dta:514
Armed Assault
ION_RTE:508
ION_RTE_Dta:441

ArmA II:
Added warning if RTE Capture is not active and connected.


Hopefully removed serialization error when creating a unit.


Fixed unit being created 0.5 meters above the ground.

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